
Xero working on the model for Gaz and his cart The concepts go to the modeler who makes 3D models of the art. The art team begins working on concept art and as that gets approved by the Project Lead. Zhoom working on light probes and real-time shadows for AQ3D Then the coder begins to work on the engine that drives the game and makes everything happen and if it's an online game you need another coder to start working on the server software and security. That person usually ends up being the project lead or producer.īioBeasts has walls full of design documentation, mostly on post-its If it gets approved, they flesh out the concept and refine the design document planning everything game flow to payment options (all games gotta eat).

They write up the concept in a Design Document and pitch it to the rest of the team. Someone has a concept that they think would be fun. The workflow is similar to this in most professional game studios but there are other ways of making games that are 2D or of a smaller scope or both.

PLEASE NOTE: This is how we are making AQ3D. Kind of like asking "How do you built a space shuttle?".
